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Abstract Details

Improving Neurology Resident 好色先生 in Neuroanatomy Using Virtual Reality Platform
好色先生, Research, and Methodology
P7 - Poster Session 7 (8:00 AM-9:00 AM)
15-018

To evaluate the effectiveness of a virtual reality (VR)-based neuroanatomy curriculum in improving knowledge of arterial, veinous and ventricular anatomy of the brain. 

To study engagement and readiness of use of VR platform as a means of education among neurology trainees.

Neuroanatomy education is fundamental to neurology training, directly impacting clinical decision-making and performance on in-service examinations. VR platforms have shown promise in medical and surgical education but remain under explored in neurology resident training. We aimed to assess whether a structured VR curriculum improves residents’ neuroanatomy knowledge, and perceived engagement.
We conducted a prospective mixed-methods study involving neurology residents. Thirty residents (15 adult neurology, 15 child neurology) participated in investigator guided three 30-minute VR sessions using the Organon™ platform covering cerebral arterial and venous and ventricular anatomy. Assessments included pre-test, immediate post-test, and two-week post-test questionnaires. Perceptions of VR were assessed with the validated Spatial Presence in Immersive Environments (SP-IE) questionnaire.
Overall scores improved significantly across time (p<0.0001), increasing from a mean of 8.6 (SD 2.8) pre-exposure to 11.4 (SD 2.3) immediately post-exposure and 11.2 (SD 3.1) at two weeks. Pairwise comparisons confirmed significant improvement both immediately (Δ=+2.8, p<0.0001) and at two weeks (Δ=+2.6, p=0.0001). Sub-score analysis showed parallel gains across arterial, venous, and ventricular content, although arterial scores did not improve significantly immediate post exposure. Domain–total correlations supported content validity, with strongest associations at two weeks (arterial r=0.81, venous r=0.76, ventricular r=0.85). Engagement ratings were uniformly high, with residents reporting enhanced spatial understanding, enjoyment, and insignificant cyber fatigue with SP-IE of 27.4 (SD 2.9).
Exposure to VR curriculum can lead to enhanced learning of Neuroanatomy among neurology trainees and can serve as an additional tool to regular classrooms. Further research is required to study its impact on clinical care and inservice exam scores.
Authors/Disclosures
Ayush Gupta, MD
PRESENTER
The institution of Dr. Gupta has received research support from Child neurology foundation . The institution of Dr. Gupta has received research support from EMD Serono.
Derek Bass, Medical Student Mr. Bass has received personal compensation for serving as an employee of Advanced Systems Group.
Christopher R. Barton, MD (University of Louisville Child Neurology) Dr. Barton has nothing to disclose.
Wanyu Zhang, PhD Dr. Zhang has nothing to disclose.
Maiying Kong (University of Louisville) No disclosure on file
Daniela Terson de Paleville, PhD Dr. Terson de Paleville has nothing to disclose.